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https://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4928
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DC Field | Value | Language |
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dc.contributor.author | Samarasekara, P. B. G. | - |
dc.date.accessioned | 2025-08-21T08:28:36Z | - |
dc.date.available | 2025-08-21T08:28:36Z | - |
dc.date.issued | 2025-06-26 | - |
dc.identifier.uri | https://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4928 | - |
dc.description.abstract | Abstract AchievingrealisticlightinginmobileAugmentedReality(AR)remainsafundamental challenge,especiallyoncommoditysmartphonesthatlackspecializedhardwareorad- vancedrenderingcapabilities.Amongthemostcriticalcomponentsofvisualrealismis shadowbehavior—particularlytheabilitytomatchreal-worldlightingdirectionand projectaccurateshadowsbeneathvirtualobjects.Whenshadowsaremisalignedor poorlyrendered,theillusionofrealismbreaksdown,reducingtheimmersivequalityof the ARexperience. This researchpresentsalightweight,hardware-freemethodforestimatingthedirec- tion ofadominantlightsourceandrenderingdynamicshadowsinapp-basedARenviron- ments.Unliketraditionalmethodsthatrelyondepthsensors,LiDAR,HDRimaging,or pre-trained neuralnetworks,thissystemusesacamera-onlyapproachbasedonbrightest pixel detectionandARCorehittesting.Theenvironmentisinitiallyscannedfor3–4 seconds todetectthebrightestpixelinthegrayscalevideostream,whichisassumedto representthedirectionoftheprimaryindoorlightsource.Asecondhittestisperformed at thatpixeltoretrievea3Dcoordinate,fromwhichalightdirectionvectoriscomputed relativetotheplacedobject’sposition.Thisvectoristhenusedtoprojectshadowsusing a customvector-basedrenderingpipeline. The implementationwascarriedoutusingARCoreandSceneform,targetingmid- range AndroiddevicessuchastheSamsungGalaxyM31.3Dmodelswerepreparedin ‘.sfb‘ format,andshadowprojectionwashandlednativelywithoutrelyingonexternal rendering engineslikeThree.js.Shadowsappearashard-edgedsilhouettes,andareup- dated inrealtimeastheusermovesthecamera,maintainingconsistentalignmentwith the perceivedlightdirection.Despitetheabsenceofsoftshadowingorpenumbraeffects, the systemwasabletodeliveracompellinglevelofvisualcoherenceundercontrolled single-lightindoorenvironments. Evaluationwasconductedthroughauserstudyinvolving16participantswhoob- servedbothaphysicalpinksphereanditsvirtualcounterpartrenderedwithshadowsin the ARapplication.Participantsratedshadowalignment,realism,responsiveness,and perceivedqualitythroughastructuredquestionnaire.Resultsshowhighagreementin responsiveness(averagescore:4.50/5),shadowalignment(4.25/5),andperceivedrealism (4.08/5), confirmingtheeffectivenessofthebrightest-pixelandvector-basedshadowing technique.Open-endedfeedbackrevealedappreciationforthesystem’sspeedandvi- sual grounding,whilealsosuggestingenhancementssuchasaprogressindicatorduring scanning andsoftershadowedges. This researchcontributesadevice-compatible,efficient,andinteractivelightingesti- mation pipelinethatavoidsheavycomputationorrestrictedAPIs.Itbridgesthegap betweenperformanceandrealism,offeringapracticalbaselineformobileARapplica- tions inareaslikedesignpreviews,educationaltools,andprototyping.Thethesisalso identifieslimitations—suchaslackofsupportformultiplelightsources,fixedlighting after placement,andabsenceofambientlighteffects—andoutlinesdetaileddirectionsfor future work,includingsoftshadowsimulation,dynamiclightupdates,andcross-platform deployment. | en_US |
dc.language.iso | en | en_US |
dc.title | Real Time Illumination for App Based AR P. B. | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | 2025 |
Files in This Item:
File | Description | Size | Format | |
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20001568 - P. B. G. Samarasekara - Ms. SAMARASEKARA P.B.G..pdf | 2.15 MB | Adobe PDF | View/Open |
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