Please use this identifier to cite or link to this item: https://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4926
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRodrigo, T.M.R.D.-
dc.date.accessioned2025-08-21T08:23:15Z-
dc.date.available2025-08-21T08:23:15Z-
dc.date.issued2025-06-14-
dc.identifier.urihttps://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4926-
dc.description.abstractAbstract The increasingdemandforimmersiveweb-basedexperienceshasdriventhede- velopmentofadvancedbrowsertechnologiescapableofdeliveringrich,interactive content.Amongthese,WebAssemblyandWebGPUhaveemergedaspowerful toolsthatpromisenear-nativeperformanceandhigh-fidelityrenderingcapabil- ities, respectively.Thisresearchexploresthepracticalintegrationofthesetwo technologieswithinthecontextofweb-basedExtendedReality(XR)applications, focusingonperformanceandimplementationchallenges. The primaryobjectiveofthisstudyistoinvestigatehowWebAssemblyandWe- bGPU canbejointlyleveragedtoimplementperformantXRapplicationswithin the browser,andtodeterminewhethertheyoffertangibleadvantagesovertra- ditional WebGLandJavaScript-basedapproaches.Toexplorethis,aprototype system supportingbothVirtualReality(VR)andAugmentedReality(AR)was developed.WebAssemblywasutilizedforhandlingCPU-relatedtasks,suchas processingscenedata,managingXRsessiondata,andpreparingGPUcommands. Meanwhile,WebGPUwasemployedforrenderingcomplex3Dscenesandexecut- ing large-scalematrixcomputations.DuetothelackofofficialWebGPUsupport in theWebXRDeviceAPI,theprototypeadoptedWebGLasabridginglayerfor XR renderinglayerhandling,resultinginahybridrenderingpipelinethatwas critically evaluatedthroughoutthestudy. The studywasdrivenbyaseriesofresearchquestionsaimedatidentifyingsuit- able implementationapproaches,demonstratingapracticalintegrationstrategy, and assessingperformanceoutcomes.Acomprehensiveperformanceevaluation wasconductedacrossmultipledimensions,includingCPUusage,GPUworkload, frame ratestability,anddrawcallbehaviorundervaryingscenecomplexities. The resultsshowedthattheintegrationofWebAssemblyandWebGPUledto notable improvementsinCPUefficiency—especiallyinscenariosinvolvinghigh- volumematrixcomputations.However,itdidnotconsistentlyoutperformthe traditional WebGL-basedimplementationintermsofoverallperformance.This limitation mayhavecausedbytheoverheadintroducedbytheinteroperabilityen_US
dc.language.isoenen_US
dc.titleEnhancing the Performance of Web-based Extended Reality with WebAssembly and WebGPUen_US
dc.typeThesisen_US
Appears in Collections:2025

Files in This Item:
File Description SizeFormat 
20001509 - TMRD Rodrigo - Ramith Rodrigo.pdf32.15 MBAdobe PDFView/Open


Items in UCSC Digital Library are protected by copyright, with all rights reserved, unless otherwise indicated.