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https://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4807
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DC Field | Value | Language |
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dc.contributor.author | Harischandra, B.A.I.V | - |
dc.contributor.author | Devinda, K.K | - |
dc.contributor.author | Abeyvickrama, A.W.A.V.H | - |
dc.date.accessioned | 2024-10-21T04:53:34Z | - |
dc.date.available | 2024-10-21T04:53:34Z | - |
dc.date.issued | 2024-09 | - |
dc.identifier.uri | https://dl.ucsc.cmb.ac.lk/jspui/handle/123456789/4807 | - |
dc.description.abstract | Abstract The trend towards online learning has become a pivotal part of modern education, but it comes with notable challenges, particularly in maintaining student motivation, engagement, retention, and performance over time. Traditional approaches, including attempts at integrating gamification, have been unable to fully unlock its potential to address these issues. In response to these challenges, this research introduces ”Nebula,” a deep gamification framework designed specifically to enhance the student experience on online learning platforms. Nebula shifts the focus from surface-level (shallow) gamification elements, like badges and leaderboards, to a more immersive and meaningful application of deep gamification principles. It aims to improve key educational outcomes such as engagement, consistency, retention, and performance. The project’s scope includes the development and iterative testing of the Nebula framework on a custom-built online learning platform, utilizing the design science research method. Each iteration incorporates feedback and insights, refining the framework to ensure its effectiveness in different learning contexts. The findings from our study indicate that the integration of Nebula into online learning platforms results in significant improvements in student engagement, consistent participation, retention rates, and overall performance. Furthermore, it highlights how deep gamification can lead to a more enriching and sustainable learning experience, thereby enhancing the overall quality of higher education. This research provides valuable implications for educators and platform developers, offering a new perspective on how online learning environments can be optimized through advanced gamification strategies. Keywords: Gamification, eSports, Personalization, Technology Enhanced Learning, The Nebula Framework. | en_US |
dc.language.iso | en | en_US |
dc.title | The Nebula Framework: A Deep Gamification Framework for High-Quality Online Learning Experience | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | 2024 |
Files in This Item:
File | Description | Size | Format | |
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2019 IS 200.201. 203.pdf | 4.66 MB | Adobe PDF | View/Open |
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